Monday, June 15, 2020

The Impact of Video Games on Children Essay - 275 Words

The Impact of Video Games on Children (Essay Sample) Content: The Impact of Video Games on ChildrenStudents NameInstitutional Affiliation The Impact of Video Games on ChildrenThe effect of video games on personality development is one of the most famous and controversial topics of psychological research in recent years. The number of supporters of computer games is growing with the development of computer technologies and expansion of market game software. Children and teenagers are the most dangerous category in the virtual game world through immature and unstable mental state. Entertainment and gaming computer programs are potential agents of formation of social behavior due to the high degree of influence on the subconscious of people. Computer games have positive and negative aspects. Intellectual games contribute to the development of analytical thinking of the child, develop attention, reaction and logical thinking. Strategic and positive video games have a positive impact on a child's mind, encouraging teens to disinte rested assistance and worthy deeds. The negative psychological impact of video games on the psyche of the child as a social definition is the subject of research scientists. One of the negative effects of video games is a computer addiction as a psychological inability to overcome the desire to communicate constantly with the computer. Computer games with scenes of violence and cruelty provoke negative effect. The child perceives the virtual world as real. Teens get confused and erroneous information on the need for permanent application of violence to solve life's problems. The time that a child spends on the computer has a significant impact on the physical and mental condition. A teenager makes decisions independently during the game, identifying yourself with the hero and imitating virtual actions in real life. It violates the psycho-emotional state, leading to arbitrary actions. The Entertainment Software Association has developed relevant Entertainment Software Rating Board ( ESRB). All official game sites must follow these criteria and provide differentiated access with warning logos (Norcia, 2011). The state and parents need to promote healthy lifestyles to prevent negative consequences. The Impact of Video Games on Children Essay - 275 Words The Impact of Video Games on Children (Essay Sample) Content: The Impact of Video Games on ChildrenStudents NameInstitutional Affiliation The Impact of Video Games on ChildrenThe effect of video games on personality development is one of the most famous and controversial topics of psychological research in recent years. The number of supporters of computer games is growing with the development of computer technologies and expansion of market game software. Children and teenagers are the most dangerous category in the virtual game world through immature and unstable mental state. Entertainment and gaming computer programs are potential agents of formation of social behavior due to the high degree of influence on the subconscious of people. Computer games have positive and negative aspects. Intellectual games contribute to the development of analytical thinking of the child, develop attention, reaction and logical thinking. Strategic and positive video games have a positive impact on a child's mind, encouraging teens to disinte rested assistance and worthy deeds. The negative psychological impact of video games on the psyche of the child as a social definition is the subject of research scientists. One of the negative effects of video games is a computer addiction as a psychological inability to overcome the desire to communicate constantly with the computer. Computer games with scenes of violence and cruelty provoke negative effect. The child perceives the virtual world as real. Teens get confused and erroneous information on the need for permanent application of violence to solve life's problems. The time that a child spends on the computer has a significant impact on the physical and mental condition. A teenager makes decisions independently during the game, identifying yourself with the hero and imitating virtual actions in real life. It violates the psycho-emotional state, leading to arbitrary actions. The Entertainment Software Association has developed relevant Entertainment Software Rating Board ( ESRB). All official game sites must follow these criteria and provide differentiated access with warning logos (Norcia, 2011). The state and parents need to promote healthy lifestyles to prevent negative consequences.